Posted September 21, 2025 by Sarfodon
This week the system for turrets and tanks has been turned back on, and extended to allow tanks to now be able to follow along a scripted path. The movement and firing logic for entities needed to be split out to allow this, but is now complete
Next week: The next step is to allow multi-part enemies in order to implement midboss and boss behaviour
This, and getting these next parts built should the allow: basic zako (basic flying enemy), heavy enemy and boss designs to be implemented down the line