Posted September 21, 2025 by Werefox Studios
Good news guys!
After recreating and importing the assets of the PhysicsStack project, Unity and the game work fine and now I can proceed with the development! The cause of the problem was the project that was corrupted when it was imported to a recent version of Unity. While I was recreating the project, I've also noticed a big slip made while porting the game on Android. Take a look:
Yeah... I've forgot to change the Android version's unique ID. I've fixed it just in case someone made my same mistake... ;)
The next version of PhysicsStack will also support WebGL (only for PC), so stay tuned!
Well, that was it. I'm really happy that I haven't lost anything. See you when PhysicsStack 4.0 will releases (or Unity decides to break the project again)!
Marco4556