Posted September 21, 2025 by Markusaw
#0.16 #0.16.4 #download #dev build
-Removed some tiles on the western coast of South Korea that were just ocean with no land
+Added Cambodia
*Wars are now saved in savefiles
*Tension between countries is now saved in savefiles
*The neighbors map mode now shows other countries as different shades of gray instead of plain white
*Nomadic group migration speed is now affected by lots of factors instead of being completely random
*There is a higher chance for the group argument event to fire
*Group arguments now cause some safety to be restored
*100% communal cohesion now provides a boost to hunting and gathering. Good teamwork gives a bigger boost to hunting than gathering
*Lower than 50% communal cohesion causes hunting and gathering to be less efficient. With a significant penalty to hunting
*Cohesion increases slowly when not at full sense of safety
*Fixed a crash caused by group arguments
*Fixed a crash when the democratic election events fired
*Fixed a rare crash in resistance name generation
*Resistances/Seperatists would not form a country when peace was achieved
*Fixed a crash that happened when trying to read data about AI plans loaded from a savefile
*Clicking the random country button wouldn't refresh the mapmode to reflect the new selected country
*Improved resistance/seperatist name generator code
*Fixed small memory leak in save script
*Improved memory usage by wars