Posted September 20, 2025 by GM Bertus
#labyrinthus
Second part of the September update is here with the Adventure Compendium v0.13 and the update to the Foundry World.
Adventure Compendium:
-Added the following Curios: Elemental Room, Mammarian Models, Master's Bedroom, Primitive Paintings, The Boudoir, The Drum, The Looking Glass, The Pendulum, The Throne
- Added the following Hazards: Ephemeral Hall, Erotic Paintings, Mirrors Maze, Moaning Walls, The Guardian, The Revelers
- Added the following Standard Rooms: Garden of Flesh, Garden of Sinners, Mud Camp, Pouring Waters, The Perfumer, Wardrobe Room
- Added the Wall-stuck Unusual Corridor
- Added the following Overworld Encounters: Abandoned Cart, Local Fauna, Lover's Squabble, The Piper, Vermin Infestation
- Added the following Overworld Point of Interest: Cozy Beach, Small Orchard
- Added the Rule for having a single type of room per dungeon, to avoid duplicates or eccess of empty rooms, with the exception of common rooms like Danger Rooms and Hallways
- Changed the cost of certain Alchemical items and Potions
- Changed the document format from Letter to A4
- Crafting Recipes for Alchemical Items and Potions can be found in the following Rooms: Alchemical Laboratory, Library and The Smuggler.
- Curio and Standarsd Rooms have been reorganized to be more consistent. Curio Rooms usually present a signle "something" that the character cna interact with such as The Statue, Scrying Orb or Chained Fiend. Standard instead have the full room being something the character can interact with such as The Garden, The Library etc.
- Dungeons now have 12 Rooms or 20 Rooms (Large) plus an Entrance and an Exit who have no number attached to it. THis is to facilitate the random allocation of Wandering Creatures, the Teleportation which might occurs and to give an equal chance of distribution rather than using 2d6-1 or 3d6-1.
- Improved the Trading Post variant for the Abandoned Tower Location
- Impvoed or Reworked more stuff here and there, especially getting rid of most of the 2d6 and 3d6 tables in favor of d10, s12 and d20 ones
- Removed the Blast Powder recipe and entry for various Alchemical Items.
- Rules for Making Your Own Encampments have been expanded a little and moved to the Exploration section of Chapter 7, since they are related to exploration, finding a good spot and such. This can be used for those who want to keep their favourite NCPs around or make their own "Harem"
- Updated certain encounters and Points of interest, for example a Waterfall Point of interest found afar from actual sources of water will be smaller and have no treasures, but still allows to drink and take a bath
- Updated the NPC Interactiosn to include Demands, Requests or Favors depending on their attitude towards the Character.
Foundry World:
- Updated to the Current rules but still on v12 because it seems some important modules are not getting an update.You can still try to update to v13 if you want but some functionalities will not be there