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Alpha Playtesting Build

JUICED: A 2D Platformer
A downloadable game for Windows

Art - Question + Player Experience Goal

What feelings/mood do you experience when playing, winning, and/or competing with yourself and/or others?

Player Experience Goals:

1. The player(s) is able to associate themselves with a particular color of player, as well as the decisions they make through the map.

2.  The player(s) anticipates and is focused due to the overall color palette and the sense of urgency from the animations and soundtrack.

Design - Question + Player Experience Goal

Does the gameplay elicit fast-paced competition and/or need to collect points?

Player Experience Goals:

1. The player(s) feels a sense of control, objectives are clear and present enough competition to keep the player engaged with gameplay, even after the first playthrough.

2. The sound design and use of props are felt as cohesive and appropriate for the type of game by the player(s).

Gameplay - Question + Player Experience Goal

What are your thoughts on the "feel" of the control mechanics, and abilities to be used by the player(s)?

Are they fun to use, fair, and/or feel necessary to the game?

Player Experience Goals:

1. The act of collecting items is rewarding and incentivizes the need to strategize the paths taken from start to finish.

2. The combination of player position in the race and the amount of points to win create an interesting dynamic towards how the player(s) win the game.

Download JUICED: A 2D Platformer
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