Devlogs
New Update - Back once again with bug fixes, changes and new features!
New Features:
- Added 6 new hero abilities(total 8 including dash, phase)
Blood Pact - Sacrifice 50% of current HP and gain +50% damage.
Freeze - Freeze all enemies.
Magnetism - Pull all gems to you instantly.
Jackpot - 50% to summon a Goblin Merchant, 50% for an enemy horde.
Repel - Push all nearby non boss enemies away.
Bounty - Mark an enemy, kill it within duration for a prize. - Added 2 new crafting materials used to craft hero abilities
Realignment - Randomly replaces a selected hero ability with a new one.
Distortion - Randomly modifies the stats of a selected hero ability (duration, charges, cooldown).
Changes:
- Revamped UI everywhere.
- Each hero now starts with his own 2 abilities(instead of everyone starting with dash, phase).
- Materials are sellable in inventory.
- Redhood's Whip has been replaced with Wanderer's Purifying Water.
- Redhood now starts with Staff instead of Whip.
- Wanderer now starts with Whip instead of Shotgun.
- Buffed Staff.
- Goblin Merchant only offers trades once you have 6 weapons.
- Odin's first two quests that were Dash, Phase specific are not ability general
- Some equipment unique buffs that were Dash, Phase specific are changed to be ability general.
Bug Fixes:
- Fixed a revive bug causing game freeze.
- Fixed an item quality bug where new item stats did not account for quality.
- Fixed a save/load issue where the game would occasionaly fail to save progress.
- Fixed a bug allowing some materials to be used on empty equipment slots.