Posted September 20, 2025 by Gravebear
Date: September 20, 2025 Author: Grave
I didn’t set out to make a game, I set out to create a template that I can create future games with ease. Something modular, resilient, and easy to adapt to different styles. I have enjoyed ghost hunting with my family who is very involved with it, so this was a fun first project that was inspired by them.
The game itself is a narrative puzzle-adventure set across haunted maps: Grandma’s Basement, the Schoolhouse, the Graveyard. Each scene is modular, each transition debug-confirmable. I built a GameFlowTracker
to handle scene routing, a CandleGameEndTrigger
to manage victory logic, and a MapZoomer
that zooms into glyphs and loads scenes with cinematic flair.
But I didn’t want hardcoded transitions. I wanted config toggles. So I wired everything to runtime switches: fade durations, zoom targets, and spawner scripts. If any of these bones breaks, I would love for any players to let me know.