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Patch Notes - v1.0.1

Magecraft: Spellbuilding
A downloadable game for Windows

A couple of balance updates and bug fixes. I'll still be keeping an eye out for additional feedback and suggestions.

Change log:

  • Balance updates for the first area of the Abyss:
    • Immortal Knight midboss: Reduced his number of revives by 1, and slightly lowered the base damage of his attacks.
    • Vampire Lord boss: Lowered the damage of some attacks. In Phase 2, the “Elusive” and “Mobile” status effects will only last a few turns, and Evasion won’t be used as much.
  • Fixed a bug where removing the Undying status from the enemy in the Occult Manor's Vampire Maid event could result in an unwinnable battle.
  • Made a fix that should hopefully prevent spells from getting stuck in a semi-transparent, unusable state.
  • Fixed the way the Multi-Attack sigil would combine with certain other sigils, like Barrier Bash.
    • Some sigils, like Hex or Poisonblight, will gain +5 damage from being combined in this way, because Multi-Attack normally deals 5 damage itself.
    • However, for balancing the Charged Spell and Barrier Bash sigils will not have this extra damage added.

Files

  • Magecraft: Spellbuilding [v1.0.1] 269 MB
    19 days ago
Download Magecraft: Spellbuilding