Posted September 20, 2025 by SERPA GAMES
#ACSG #1.0.8 #release #News #update #bugs fixed #changelog #article #new features
Version 1.0.8 of ACSG is now available, bringing new features and important fixes.
But before we dive into the details, I want to talk a little about the philosophy behind ACSG’s customization. If you prefer to get straight to the point, feel free to skip to the “Even Deeper Customization” section below.
Many people ask me about the level of interface customization in ACSG. After all, what is it possible to do? The answer is: much more than it seems!
The goal of the tool has always been to facilitate the creation of narrative games and first-person Dungeon Crawlers. To maintain this simplicity, some interface elements are fixed, but that doesn't mean they aren't customizable. My objective is for ACSG to be a facilitator, and to that end, it offers integrated tools that speed up the process. For example, all interface images can be modified, which in itself opens up a huge range of visual possibilities. Additionally, you could already customize the project's default font and the background and font colors of individual elements on each page. The Message Display
itself offers a series of commands that allow you to go beyond the standard settings. With them, it is possible to create mixed screens, or even disable rotation for battles in text games and visual novels, adapting the interface exactly to the flow of your narrative.
With this new version, I have taken another step towards even deeper and non-intrusive customization. You now have total control over the formatting of most texts on the more fixed screens, being able to change the font, color, and even the text size. This ensures that, regardless of the font you choose, it will always fit perfectly within the interface elements. Check it out:
To help you create your visual style, I have prepared this short guide:
CONFIG
session (the main session, not the tab in Interfaces), you choose the main font for the entire project.ACSG can now also be purchased on Game Jolt, offering more payment options for users. This way, the [ GET PREMIUM ] button in the FREE version of ACSG now redirects to a page on the Serpa Games server that provides the purchase option on both stores currently available: itch.io and Game Jolt. To make things easier for everyone and centralize information, the tool will be updated identically in both stores. However, changelogs
and articles will continue to be posted only here on itch.io. Game Jolt users will be directed to these posts through a simple post on the store page, with direct links to the content.
PS: Even though I've had a Game Jolt account for over 11 years (yeah, I'm getting old), I never really promoted much there, mostly due to a lack of time. So, I'd be grateful to any friends who'd be willing to follow me there as well. It helps a lot with visibility.
Here -> https://gamejolt.com/@serpa
800x600
. I did this because I noticed that people tend to want to run the game at the highest possible resolution, but they don't always understand that the game remains at 800x600
and only the background area is extended. With Fullscreen, the user already knows exactly what to expect: the game in full screen at its actual resolution.Important Reminders:
I hope you like the new features and I count on all of your support! 👍
All the best and have fun! ✨🚀🎮
Random Moment: Yes! I switched the difficulty to story mode when fighting The Lambach in Wolcen: Lords of Mayhem. For the love of God, why is it so hard?! :)