Posted September 19, 2025 by Nugra
Hello! Hopefully this reaches some of the few people that have played all 3 available games of mine.
As some of you know, these game do follow a story, one of grief and the echos of events, how it affects us, after years.
Originally Kermode, the green game, was going to come out after Rosetta, the first one of this story. All of these games except Kermode came from within my heart, made them when I really needed to make them, but Kermode felt to me, too planned out. Isn't game developing weird?
After Clériga, everything felt like it was falling into place, the story was turning out perfect, but it was too planned, I forgot that a big part of these games come from my feelings, not the story. The story around it is a way to sugar coat my feelings, to understand them myself. I made these games to mourn people in my life, and to mourn parts of myself.
YOU came out almost a year ago, and it was a surprise for me and my friends, to add another game to the trilogy, I was dizzy about it, it wasn't my plan, but as I do, I couldn't stop writing it, I couldn't stop making art and music for it. It felt like I needed it. The plot of this game was going to be featured originally in Kermode, but I felt that I needed to expand on them in another game, Gecira felt like too big of a character to leave it a (let's be fair) side character of Kermode.
I made YOU and... Everything felt perfect. It's the game I most cried for while making it. I feel like I'm really vulnerable in this game and somehow... I left satisfied.
As some friends know, I have been busy, instead of making Kermode I made another game called ''Who's Hungry?'' releasing on Steam this year (HOPEFULLY) the game is fully done, I just struggle with the coding stuff for steam hahaha.
This project was to take some pressure of myself of making something that HAS to be connected with other games, making everything a sequel of something, there's nothing wrong with that, but I wanted to make something that, when I was done with it, I WAS done with it. And this game was born out of it, it is my most complex, technically, game. Much less surreal, much more story oriented, It is weird as always, like everything I do.
I just wanted to put out there this, there has been some wonderful wonderful people leaving me comments in these games which meant so much to me, this trilogy has been the most important achievement of my artistic career in terms of it being so important to me. Thank you for playing them if you did so. Kermode's storyline is still canon... I just want to leave it to rest for now... If it comes back somehow, you will know. Thank you for playing my games and seeing what I have to offer. See you soon with the release of Who's Hungry!