Devlogs
18/09/25: Neon Lamp Update
Posted September 19, 2025 by lexyDev
#update
- Drawn NeonLamp sprite
- Created LampChainStart subscene
- Created LampChainLink subscene
- Created NeonLamp Scene
- Created NeonLampBody subscene
- Linked And Pinned everything together and fine tuned physics properties
- Made it interactable as an object
- Created Actual light that comes out of the lamp
- Integrated that light with the rest of the lightSystem
- Added OcclusionShape so it casts shadows and blocks light from travelling up the sprite
- Added randomized Flickering script so it feels like an actual neon
- Made flickering multiplier as an @export so it can easily be edited (0=constant flickering)