Posted September 19, 2025 by Hakimaben
#browser #idle game #incremental #multiplayer #rpg
Hey idle gardeners 👋
A huge update just landed in Idle Garden, introducing new skills, resources, and gameplay mechanics that change the way you progress!
You can now choose between 3 different progression paths, each leading to a distinct combat class:
Mining → Smithing → Melee ⚔️
Mycology → Tanning → Mage 🔮
Botany → Tailoring → Ranged 🏹
Each path leads to a different combat class, making your garden not just a place for resource gathering but also the road to specialization in battle.
⚠️Once you pick a path, the other two will drastically increase in cost. 👉 This makes your decision truly meaningful, and your journey through the garden will have a unique identity.
A brand-new skill with 6 locations (similar to the Mining skill for Melee), dedicated to the Ranged combat class.
A new skill with 6 armor/weapon kits (like Smithing for Melee), dedicated to Ranged.
Each combat class (Melee, Mage, Ranged) is now only available within the Picklelogy skill tree. Once unlocked, you can use the class!
A new skill with 6 locations (like Mining for Melee), dedicated to the Mage combat class.
A new skill with 6 armor/weapon kits (like Smithing for Melee), dedicated to Mage.
Here’s a sneak peek at what’s next for Idle Garden: