Posted September 18, 2025 by Voxelvoid
QUADREMOR DEMO version 1.1 released!
I changed my mind about making it after realising that I should probably polish the demo a bit before the upcoming Steam Next Fest
Change list:
- Moved the project to Unity 6.2,
- Splash screen got removed,
- Chosen 1 main Global Volume Profile so all levels can now receive the same lighting tweaks,
- Changed (increased) brightness of the main level,
- Changed the look of the main hub area (different lighting and rock texture),
- Changed (tweaked) the Quint Damage visual effect,
- Removed Grinder's ability to destroy Eye Guardian's projectiles,
- Added Quint Damage multiplier to Grinder's secondary attack,
- Decreased mouse smoothing,
- Increased shotgun's damage (you can now gib a Shotgun Monk if you're lucky),
- Sightly increased shotgun's spread,
- Slightly decreased machine gun's damage,
- Increased Shotgun Monk's shotgun damage,
- Tweaked and rebalanced some enemies (for example Zombies and Shotgun Monks are slightly taller and tougher),
- Tweaks and bugfixes,
- Probably more I can't recall now.
Have fun and stay tuned!