Posted September 22, 2025 by Angelica
This week I learned what action maps were. Action maps tell the code when to switch controls. The movement controls switch sometimes, like for example the controls for regular movement will be different from the controls for swimming or climbing. When creating an action map, you must first name the action map and then name the action the player is going to carry out. (I.E. Player -> Move) The third step is to set up the properties for this specific action. Action properties is where you set the value or what will trigger the movement. For example, if you want the player to jump, you might set the action property to button. But if you want the player to move, then setting the action property to value. Vectors are coordinates; a vector 2 is an (x, y) chart and a vector 3 is an (x, y, z) chart. If your game is in 2d, you'd probably use a vector 2. In a 2d world, the W key is JUMP and the S key would be CROUCH. However in 3d world, the W key is MOVE FORWARD and the S key is MOVE BACKWARDS. The controls are very different depending on the style of your game.
We created an "Input Actions" variable (?) into our unity projects. We named it "player" and created an action map. My action map was controls and I named the action "UI Talk." Since my game is a visual novel, dialogue will be a big part of it. Of course there needs to be a control for when the player finishes reading a sentence and wants to move on to the next. I set the action property to button because in order to finish dialogue you have to press once. Then I set the keybind to left mouse click.
Challenges I faced this week... I didn't really have much. I had issues with another student but I just blocked them and carried on. Also I have a bad grade in Science 'cause of uncompleted edPuzzles but every time I go to do one there just isn't any available, I'll talk to him about that. But yeah, everything's going relatively smoothly this week.
I still haven't started on the love interests...
Visual novels are of course, extremely lore and writing based. Since it's literally a visual NOVEL there's a lot of planning I have to do, as if I were writing a legitimate novel. Such as... plot & chapter outlining. Yay. My favorite.
The fun stuff will be designing the characters and writing stories for them, which I can't wait to do. I mean I know I've been pushing it off for a few weeks but, I swear I can't wait to do it. It's fun!!
Player action map