Devlogs
Version 2.3.2 - Lots of Bug fixes!
Version 2.3.2 - 09/17/2025
- Fixed a bug that the note tag for minimap markers was not properly processing the minimap marker data when it was being set for a Sprite Marker.
- Fixed a bug that events are not updating their minimap markers when going to page index -1. Meaning when they don’t meet a condition to be active on the map.
- Fixed a bug that the minimap was updating twice per frame, instead of just one. This will give more performance.
- Fixed an annoying “shaking” the minimap markers had when the player was moving and the minimap was updating its position.
- Fixed an issue that when clicking on the minimap without a window, the plugin was still considering the window area as clickable, even without a visible window on screen. This should make the click on minimap with a better precision.
- Fixed an issue that when using fog minimap, as soon as the map starts it is not revealing the area where the player starts.
- Fixed an issue where masks set as images are not properly showing on the Scene Map minimap and also not calling the Click/Touch common event.
- Fixed minimap markers not showing for vehicles.
- Some performance improvements:
- Before, when using Tile Minimap, it was searching for the tile color for all situations: region, terrain, passable, bush etc. And then checking each one to apply the color. Now, it will check the color for one thing and if it has, it will apply and stop checking all other stuff.
- Before, when the minimap did not have a fog, it was still creating data for the fog. Now it only creates data when it does have the fog.
- Now all the minimap marker data are properties of their characters, instead of the plugin global object. Meaning they are stored on save file.