Devlogs
Update v1.2.4
The main new feature is the addition of special level events, which are encountered at exit gates. Currently 3-4 of these events occur randomly throughout a game. Some of these special levels are actually "mini-dungeons", or 1-level dungeons. These events may also include stat rolls of perception or charisma for more favorable options.
Map
- Special level events encountered at exit gates, randomly occurring throughout a game
- Added 3 new "mini-dungeons"
Map Objects
- Redesigned cauldrons with different colors corresponding to different effects
- Improved shops with no duplicate items and increased chance of preferred armor
- Healing hut gives better items at higher levels
- Secret map object bonuses added for Ranger, Bard, and Shaman classes
Creatures
- Small nerfs for Bear and Shroombrute
Items
- Dual daggers now automatically attack twice
- Stat adjustments for Goggles and Elven Quiver
- Jade Boots spawned objects now temporary
QoL
- Companions have smarter behavior to avoid traps
- Improved auto-targeting, especially with bow
- On boss death, boss room traps are removed
- Setting to disable clicking character to skip turn
- No traps on first 2 levels
UI
- Improved floating text displays above units
- Rumors sorted in order
- "Spell" tag added to spell abilities
- Link to bestiary from inspect unit window
- Companion icon animates when companions take damage off-screen
Bug Fixes
- Fixed companions not using abilities on targets that are not in player LoS
- Fixed Weak Points ability
- Fixed issue with max health decrease causing player to die if decrease amount = current health
- Misc bug fixes throughout