itch.io is community of indie game creators and players

Devlogs

Version 0.4.4: Some QoL, some gear

Ero Hunters
A browser game made in HTML5

These updates, I'm slowly working through the backlog of features/mechanics that are still necessary for the game, while drawing some equipment on the side. Most of the interesting stuff - such as QoL changes - is hence included in the changelog.

Island Effects

Islands can now have island wide effects. This can be due to the unnatural coldness in Woerden, the latex curse of Saetinghe, or due to dedications to deities. When building a Temple, that island now gets a unique bonus depending on the deity.

I also added these nifty effects when you discover or dedicate an island.

Gear

The process of adding equipment slowly continues. While I could just mention this in the changelog, it makes for good screenshots.

Changelog:

Major:

  • Island effects in Woerden, Saeftinghe, Biesbosch, Testerep and Yarmouth.
  • Deity dedications, see above.
  • Training has changed, you now assign a trainer to a Training Center which will train any girl with a training queue. This allows these to keep working and saves you some job swapping.
  • Expeditions have changed. You now build a building and assign four workers, these can then launch an expedition.
  • You can now move buildings by hold clicking them.
  • You can now drag houses to build blocks of them.
  • You can now toggle auto-assign, which will assign the highest productivity worker when building a new building.
  • New Gear (Latex Dress, Lace Underwear, Miko Uniform, Chainskirt, Drenched Shirt, Swimsuit, Sandals, Mary Janes)
  • New Building Textures: Fishery, Latex Pump, Aphrodisiac Pump, Outpost, Training Centers, Port, Bakery

Minor:

  • Houses will now downgrade if their needs aren't 40% fulfilled.
  • You can unequip gear by rightclicking it.
  • Added a tooltip for the move indicator dots.
  • You can now select trainings that can't be performed yet, giving you a warning.
  • Training has been split in three: Mental/Piercing/Level.
  • The ornamental armor is now split up in a version per deity.
  • You can now disable the day-night cycle in the settings.
  • You can now fight combats manually even when auto-clear is available.

Bugfixes:

  • Filtered breeding with a gene forcing catalyst was still broken.
  • Canceling a crafting production target with the X didn't cancel it until it was changed by the arrows.
  • The move upgrades from the capture tools weren't working correctly.
  • Drain experience accidentally drained too much experience.
  • Productivity effects weren't shown correctly in tooltips.
  • Bee's Stinger gene didn't affect poison sting.
  • Paladin Moves (and some Cleric/Soldier ones) lacked ai_requirements.
  • Spidergirls didn't get a pasture for making silk.

If you want access to the preview with these changes (and a debug console), support me here:

PATREON | SUBSCRIBESTAR

Download Ero Hunters
Read comments (5)