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More models, and a shader

Super Cubicle Adventure
A downloadable game

I continued to model some objects after an ocean feel, i grabbed my original Person object i created in blender earlier this week and tidied it up and updated with the things i have learned in order to create some people for our scene's i began to update some animation with a new Waving motion

i added to my model collection by creating some new assets among them a palm tree and a pot to act as a potted plant for my wacky office on a boat, also i created a lantern which is intended to go with a light source to add some nice lighting elements to the scene.

i succesfully created a new RTS camera for the scene by found that it created a alot of bugs for our scripts, and for now it wont be part of testing but hopefully we can get it to work which will allow us to scroll around the screen with WSAD keys and zoom in and out.

i replaced some simple water i designed in blender with a shader created inside unity to give the water a realistic look.


a look at my older style of water which was replaced with a water shader


I created this all by my self by looking at pictures of lanterns in google =)

as blender doesnt show it the candle is actually inside the lantern

This is my Palm tree i followed a tutorial by JS Graphics


a simple pot i created all by myself using only a picture of a real pot

This code is thanks to Brackeys and is a RTS camera

created this with help from a tutorial from Brackeys

an updated full scene view of all my objects (still a work in progress) the lighthouse and lantern is from earlier tutorials i am trying to upgrade them using what i have learnt since then to give them a place in our game


i added some hair, bulked his body out a bit so he didnt seem to slim or blocky and created a wave animation

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