Posted September 16, 2025 by MRKane
After a long holiday away I'm well in the understanding that time is looking very short if I hope to get some sort of completion on the project before the deadline of the competition. This doesn't, for a moment, mean that I won't continue work on Aperture Reconstructed after the competition is over. There'll be some sort of complete game at some stage, don't panic :)
I just realised that I made a typo with the name of the game files, spelling it "Apeture" and not "Aperture". Ok, lets fix that and see what breaks, this might just be how we spell releases from now on if something does ;)
In the interest of chasing the deadline I've also accepted a lower quality standard for the releases in interest of getting it out there, for people to have fun, and hopefully if there's something game breaking then members of the community will come back to me with issues so that I can address them. Of course I'll also never turn down a good idea, so there's that too. There will, therefore, be more rough edges with the extra four levels, and to those who are really knowledgeable about Portal you'll see the edges I've had to trim off in order to get things working.
Devlog for this release: