Posted September 17, 2025 by OneBoxyLlama
#gamedev #godot #incremental #clicker #devlog
The most requested feature on the list was a press-and-hold feature. Version 0.2 builds on top of the core clicking mechanic with a press-and-hold function.
Press-And-Hold Power Hold down the BRRR button for a point boost.
Strategic Depth: While it doesn’t do much now, a full 3-second hold nets you 12 points with only a single square placement, but rapid clicking fills the grid faster. Why’s that matter? That’s for a future version to reveal.
Watch your clicks leave a mark on the background in the form of squares that fill a grid. While your current score and high-score are persistent across sessions. Your grid progress will reset. While this doesn’t do much now, future versions will build on top of this mechanic.
Comment below to let me know what you think.
Thanks for trying the game, and if you have any ideas or feedback I’d love to hear it in the comments below!
Rolled with Hope, Llama