Posted September 16, 2025 by DDRKirby(ISQ)
The Rhythm Quest Demo has been updated to version 0.38.0. This update includes a rework to the settings menu organization, as well as many other fixes and improvements.
Full changelog:
Version 0.38.0 - Split settings into basic settings and advanced settings menus - Fixed some coin sfx playing even when disabled - Fixed doubled input bug when using steam deck or certain other gamepads - Fixed broken jump inputs when using steam deck touchscreen - Fixed crash/lockup on level browser screen - More robust handling of device suspend/pause events - Better load time / more efficient grass for level 1-1 and level 1-4 - Fixed y-axis scaling in level browser density charts - Performance enhancements - Level load time improvements - Density chart now uses magenta color for 300-360 notes per second - Added failsafe to automatically trigger respawn if y position is too far off - Fixed inconsistent beat pulsing for some in-game menus - Respawns (for best runs) are now tracked in save data and displayed on density charts - Shortened "Perfect" text in level select list - Compacted ui elements in level select list for low width aspect ratios - Give more space to right half of level select list - Allow variable line width for level select descriptions to prevent overflow - Fixed behavior when changing music speed while unpausing - Fixed accessibility audio cues using wrong volume/audio bus - Fixed accessibility audio cues always being panned to one side - Fixed broken accessibility audio cue for jump release - Add audio cue setting for jump hold + attack - Fixed screenreader navigation for advanced settings menu