Devlogs
Version 1.08.4
- The default add and remove text for effects should now display correctly.
- Protector should no longer create an error message on removal.
- Actions that disallow self-targeting should now work correctly; the property has been renamed to
noself
for greater clarity, and an appropriate getter has been added.
- The setup for the damage formula type and min stat values has been moved to the custom StoryInit section; if that assignment is in the default, min stat values won't auto-update if you change the formula in the custom StoryInit.
- Added a
RESPAWN_HP
variable you can set in StoryInit. This will determine the proportion of HP a respawned character revives at. By default, it is set to 1.
- Moved the special checks passage to passages-unique.
actionLink
now works for items as well.