Devlogs
Patch v0.4a
Liminal LustA downloadable game for Windows, macOS, and Linux
Posted September 15, 2025 by Vrabo
Thank you to everyone for providing feedback and reporting issues. It's a tremendous help and I do my best to tackle them as quick as I can!
The response to the new character Tina has been heart-warming and very encouraging to keep developing Liminal Lust!
Improvements:
- Instead of the game assuming you use a 1080p screen when launching it for the first time, the game will instead default to windowed mode until you adjust the window settings in the options.
- Setting the game to windowed mode no longer defaults to 1280x720 and is now set to 90% of your screen's resolution.
- The window mode button now properly says which window mode is selected instead of always saying "Fullscreen" even when it wasn't set to fullscreen.
- Hiding the HUD now also includes the visibility of the orgasm countdown display.
- Ending an interaction in the garden during the quicksand/titfuck anomaly will maintain the zoomed-in camera.
- The sound effect for when the lights go out is now affected by the "Environment" volume slider.
- The music that plays during the Lights Out anomaly will continue playing when you exit out of the pause menu.
- Balconies no longer affect the camera during the Sliced Up anomaly and when you’re in the Backrooms.
- Camera no longer zooms in portal rooms during the Sliced Up anomaly.
Rananya Content:
- The scene where you choose to wake him up now uses reactive dialogue - he references your sexual progress with him and how much nanites you have.
Tina Content:
- When you immediately end an interaction with Tina in the garden, her response will be determined by how much nanites you have.
- Descriptive text in Tina’s general scenes keeps her aphrodisiac kisses a mystery until you ask her for sex.
- Changed a single Tina line in her sexual services intro so she doesn’t use a confusing double negative sentence.
Art:
- Improved the visuals for Tina wagging her tail.
Music:
- Added a new song that plays during the “Sliced Up” anomaly and when you go out of bounds during the “No World Collision” anomaly.
Fixes:
- Fixed the resolution of the game not matching the window’s aspect ratio in windowed mode.
- Fixed the "Low Framerate" anomaly being applied in the pause menu and main menu.
- Fixed a rare case where the "Low Framerate" anomaly wouldn't get properly deleted after passing through a portal.
- Fixed Garden Gurgles soundscapes not looping.
- Fixed the anomaly summary falsely saying you avoided the Backrooms instead of just saying you received a nanite after you’ve came back from that area.
- Fixed a rare crash that could occur when the Geometric anomaly was being deleted while a tree was about to change it’s animation.
- Fixed a couple of typos.
Code:
- Tree animation randomization during the Geometry anomaly is now determined by a bool instead of a "yes" or "no" String.
- Cleaned up unused variables inside Tina dialogue buttons.
Misc:
- Added fancy dots to the buttons in the news screen.
- Tina’s headpat button now calls her a succubus pizza doggo because ALL OF YOU kept calling her a succubus pizza doggo.