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Devlogs

Version 0.0.054 -Attack Icons

The Battle of Fell Desert
A browser game made in HTML5

I updated the action icons for Nahla and Sir Camil. You can see Sir Camil's new longsword and raised shield icons.

I removed the Yellow tint from the buttons, as they didn't help much or explain what the tint meant. You can see the Action Point cost under the buttons now so the tint wasn't necessary.

The attack roll now animates a bit smoother, starting up and slowing down as it reaches the final values. I don't even look at the math anymore and will find ways to further wind it down.

I also fixed a few more sneaky bugs.

Next time

Fixing those sneaky bugs and the desire to update my project's required libraries means I'm back in the refactoring pit. Adding Strict mode to TypeScript created a lot of drudgery, but it also exposed a few more potential sneaky bugs.

I want to add keyboard configurations to a save file and see if I can dynamically change it during file loads. Then I can expose it as an option in game.

There's a little bit of image optimization I can do to save on the file size. I'm still eyeing SVG assets since I use simple colors.

Files

  • fell-desert.zip 12 MB
    14 days ago
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