Posted September 15, 2025 by OneBoxyLlama
#gamedev #godot #incremental #clicker #devlog
I’m taking a new approach to the hobby I love, coding and game design and needed a break from all the Daggerheart content I’ve been writing for the last few months. I’d been working on a small prototype in HTML and have re-built it in Godot, upscaling almost everything about it along the way.
You can play the very first iteration here: Numbers Go Burrr!
This is the minimum viable product for what I hope will be a complete incremental clicker. The current version includes:
Built following an incremental development approach, this v0.1 proves the core loop works. v0.2 will add a new mechanic and take us one step closer towards a complete incremental clicker experience.
Do you have any ideas? Found a bug? Got feedback? Let me know in the comments!