Devlogs
v1.3.0 — Battle Update
Posted September 14, 2025 by TextSloth
#choices-matter #martial-arts #Roguelike #Short #Story Rich #Text based #Turn-based #wuxia
Combat & AI
- Enemies are smarter overall but will sometimes make mistakes.
- Reflect interactions tuned — enemies can fall for your reversal more often.
Exploration & Events
- Many recovery events (spring, shrine, cave shelter) now scale by percent of max HP/Qi instead of flat numbers — more useful later in a run.
- New battle event appears after 120 li — a tougher challenge if you come unprepared.
Thanks for testing and reporting bugs — your feedback keeps this Jianghu alive!