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Work on 3.5.0

Super mario maker world engine
A downloadable game for Windows and Android

# The wait for the fix version is long overdue, but there are good reasons

If you need to know about the situation and why it's taking so long to release a patch that fixes the world levels, read below.

*I want to build a version that doesn't just update the IP, I want to fix the issues that come with Android*

The game wasn't prepared to be ported to versions beyond Android 9. This may be a spoiler for what's coming in the new version, but I want to be able to port to newer versions without compromising the game's functionality.

(The warning that appeared when trying to install the game also has something to do with this)

*I want to make sure that server issues like this never happen again and that the game is always ready for any similar changes*

I was previously planning to release a version like this, but the acquisition of the company that provided the hosting services pushed the plans forward beyond my possibilities. I wasn't in a good place to develop, as I announced here https://discord.com/channels/1009208148592177243/1249931144561164390/1403199585505116311 (the devlog channel of the discord server).

I had good support from the new company in staying with the same hosting, but that wasn't enough to stop unexpected changes like the IP issue, among other things, from happening (I'm thinking about switching to something more serious, but that takes more development time, which I need to focus on).

*I'm not going to excuse myself. While the rest of the dev team is actively moving forward, I've been absent from both development and the Discord server.*

Something I'd like to clarify is the nature of this project. I'm grateful to the more than 100,000 users who support us, but we're still a fangame, lacking the same stability and dedication to real work. A fangame like this requires as much commitment and activity as a serious, recognized project, but without receiving any money. This is sustained not by resources but by the same love we have for the game, the Mario Maker saga, and those who play it. Therefore, I apologize for any inconvenience this lack of dedication causes, especially on my part. It's hard for me to concentrate, but I'm already getting started.

If I just wanted to save myself the trouble of changing a single string to the game's current IP, I would do it, and it would only take a few hours (just compiling), but as I said above, it's not ideal, and I don't want to do a build bombardment for every change on the servers without even making quality changes.

This version will be available *this week at the latest*, if all goes well (I can't promise anything, so I'm using this date as a target, there are still things left to do).

Thank you all so much for being here, and please be patient!

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