Devlogs
Version 0.6.9
This change focus mostly on a major overhaul of the game UI.
Changes
- Linux build is now an extracted archive instead of AppImage to make it more compatible with steam. Just run the AscendFromNineMountains executable within the archive to run the game.
- All game dialogs have been reworked to have a detailed border and title.
- Improved combat character bases to take a snippet from the current background.
- Improved combat hp bars.
- Improved crafting bars, cauldron, and completion dialog.
- Improved UI of library.
- Improved scrollbars.
- Improved ui of the player preview in the bottom left of the screen.
- Added an animation when researching.
- Fighting puppets now uses the background of the current location.
- Added unique sfx for attacks from each school of technique.
- Tweaked the mastery tutorial to not force the player to close the mastery dialog.
- Move event text slightly further from the player image.
Balance Changes
- Aggressive advance flow building buffed.
- Pressure now builds on fusion actions.
- High Pressure forging now costs less stability.
- Rapid release restores double the max stability.
- Delayed actions no longer cost no max stability, but instead delay the cost until the effect procs. Halved stability costs of these techniques to compensate.
- Suspended stabilize now also restores max stability. Increase qi cost to compensate.
Bug Fixes
- Removed the shadowy figure from Shen Tian Court.
- Fixed excessively high memory usage due to pre-loading audio files. Should now idle around 600mb-1gb ram instead of 3.
- Removed the pointless pillar stability tooltip.
- Fixed animations not working properly on blossom attacks.
- Fixed combat speed being too slow.
- Fixed items selected as a background not being auto-equipped.
- Fixed keybindings not being properly disabled during a tutorial.
- Fixed enter not working to explore a location and end a combat.
- Fixed vow trophies dropped when the vow was not equipped (but only in the inventory).