Posted September 13, 2025 by 404 Forge
Improved Hit VFX and Hit Feedback
Hitting Enemies should not feel laggy anymore
Reduced cluttering from Damage Numbers and Healthbars
Improved Level Up VFX
Improved Selection Screen to contain more info about each Weapon and its Abilities
Primary Ability can now be chained together by holding its Keybind down
Secondary Ability will queue and execute after the current Attack if the Ability is not on Cooldown
Improved Screenshake Effect to be directional and feel more intentional
Added Resource and Health Regen Stats (barely noticeable at first but allows further Upgrades)
Added a Stat Screen (press Tab) to review current Player Stats and chosen Upgrades
Player Character should now slide on Walls when not walking straight towards it (e.g., Wall is in Front and W + either A or D is pressed as well)
Added a new Radiant Step Ability that lets you dodge (press Space)
Added a new In-Game Menu to Resume, Quit, or go back to Menu (press Escape)
Health Pickups now heal independent from Weapon Damage
Adjusted Stats of all Weapons to be more in line with each other and have more interesting Strengths/Weaknesses
Added new Mechanics to Weapons
Greatsword
Resolve Stacks mechanic added
Added Forward Motion to Spin
Sword and Shield
Fortitude Stacks mechanic added
Shield now correctly applies more Shield when Bulwark Trait is chosen
While your Shield is active, getting hit can now trigger reactive AOE Damage
Improved Sword and Shield Animation Chaining
Improved Greatsword Animations to now go both ways
Improved Dual Blade Animation Chaining
New Mage Minions that shoot Fireballs
New Attack Indicator for better visibility
Changed Minion Spawnrate to increase drastically slower over Time
Undamaged Minions Health Bars are now disabled
Minions now move a bit slower
Minions now spawn around the Player instead of fixed Spawn locations
Minions should now wait with Attacking while there are already 3 Minions of the same Type attacking
Minions should not spawn in unintended Areas where they can’t reach the Player
Minions can now spawn as Rare/Elite Versions (more HP, increased Damage, and Movement Speed)
All Oaths now have a Procc Chance of 20%, increasing by 1% per Level Up
Oath of Mercy
Doesn’t scale with Weapon Damage anymore
Proccs for each Swing instead of each Enemy Hit
Each Enemy Hit still increases the healing amount if it proccs
Oath of the Fallen
New Visual Effect when Player Health is reduced
New subtle Visual Effect when Damaging Minions
Map is now endless
Starter Camp added (always the same)
Multiple different Chunks added that can randomly connect with each other
Same Seeds should produce the same Level
Chests, Statues, and Puzzles can now randomly spawn on the Map
Added many new Blessings, most of them Common Rarity with rather basic Effects