Posted October 05, 2019 by Team Beep Boop!
#level #design #prototype #unity
What stuff can we make that'll be fun to play with gravity-shifting?
Here are some examples, Andres, came up with.
You might have noticed the torches in the game. The goal of the level is locate all the torches, find your way to them, and light them all. One of the cool things about the torches is that their flames, like everything else in the game, are affected by gravity. So when you rotate gravity, the flames change direction.
Keep in mind, the architecture and even the torches themselves are just placeholders until we finish designing, modeling, and textures all the assets for the game.