Devlogs
12/09/25:
Posted September 12, 2025 by lexyDev
- Added ‘f’ to the UI_Accept keys so it’s more natural to use textBoxes
- Nested lvl2 in lvl1 Shown after the first button is pressed
- Nested lvl4 in lvl3 Shown after the first button is pressed (this helps not breaking immersion)
- Added pieces to Tileset
- Edited Tileset’s Normal maps accordingly
- Made lvl6 more interesting by hiding the tunnel part till buttons are pressed
- Made lvl5 more interesting by having to go back with inverted gravity
- Fixed Occlusion on tileMap