Devlogs
Update 0.5.6 (Depulso)
Hi everyone! We haven't released updates on itch for a while, but now we're catching up and updating the current version with two major patches at once!
Here’s what’s new in update 0.5.6 (Depulso):
New Content & Features
- Added a fully animated Victoria's dialog model
- Three new personal conflict quests for Louise, which can be started from her dialogue.
- A monster story for the Pixie-Priest, the winner of our recent community poll!
- A new comic and CG scene featuring the Pixie.
- A personal conflict quest for Lilian, including a new animated CG scene.
- A new pathfinding minigame for Louise.
- Improved Graphics: We've upscaled the resolution of several CG scenes to eliminate blurriness.
- Dialogue Clarity: Options to begin romance or personal conflict quests are now exclusively in the top-level dialogue with a character.
- UI Improvement: On-screen buttons have returned to the magic panel, offering a clickable alternative to swipes or keyboard controls.
- UI Improvement: The resource turn-in button now displays the corresponding quest name on hover.
- Guidance: Added an arrow pointing to Audrey's invention.
- Guidance: Added an arrow pointing to the entrance of the ruins for Louise's minigame.
Fixes & Quality of Life
- The minigame object will now remain visible even after all its levels are completed.
- The vampire bard's portal is now correctly hidden after her quest is finished.
- Added a new icon in the journal to clearly mark updated quests.
- Fixed an issue in the prologue where the secretary would disappear from the scene prematurely.
- Fixed the "new response" marker in dialogues to correctly reflect unchosen options.
- Fixed a bug allowing the game menu to open over tutorials or minigame panels.
- Fixed the "sleep" button, which could grant access to the study before it was built.
- Fixed a crash that could occur when loading a save file during certain dialogues.
- Fixed an issue where NPCs wouldn't disappear from a location when a dialogue was loaded.
- Fixed jerky animations when loading into a dialogue.
- Fixed an issue with the turn order in Journey mode.
- Fixed the start triggers for some personal quests, preventing them from beginning too early.
- Fixed the magic tutorial.
- Fixed several incorrect dialogue speaker tags.
- Fixed various typos.
- Fixed character model clipping in dialogues (e.g., Audrey's hand passing through Rose's body).
- Fixed an issue where an equipment icon was visible for an un-discovered recipe.
- Fixed the combat tooltip to ensure it always displays on top of other UI elements.
- Fixed inconsistencies in some of Olivia's dialogues based on her location.
- Fixed the glowing moss quest: the moss can now only be gathered at night, as intended.
- Fixed the cost display for cards after being modified by other cards.
- Fixed several duplicated lines of dialogue.
- Fixed the item icon for the Vampire Bard's quest.
- Fixed a display issue with one of Audrey's levels.
- Fixed the final location in a dialogue from the Leviathan questline.
- Fixed the enemy intent icon overlapping the draconid boss's health flask.
- Fixed the character HP display on the Journey map.
- Fixed the icon for the Alchemist's Mantle buff.
- Fixed a bug that allowed events to be generated on top of mountains in Journey mode.
What's new in Update 0.5.5.1 (Leviscorpus):
- 5 new romance quests with Audrey.
- 3 comic scenes with Audrey.
- A new minigame for Audrey's quests.
- Further UI updates, including new animations and sound effects.
- Olivia's shop now initiates a dialogue with her instead of opening the shop panel instantly. The shop is now accessed through this dialogue.
- Restored Audrey's glasses (they were missing from her new model).
- Added sound effects for card actions in Journey mode.
- Cards that require you to select other cards now resolve automatically after the targets are chosen. (The previous need to click on the hero was not intuitive for players).
- The resource-gathering Match-3 games now have their own unique music and sound effects for collecting tiles.
- Fixed an issue where in-game music would not start correctly when loading a save from the main menu.
- Fixed a bug that could occur when setting character expressions in older dialogue scenes, specifically affecting Audrey and Rose who received new animated models.