Devlogs
Dev Log 1 Prototype Sprint 5
A quick test session on my magic carpet inspired fps latest build Unconveniently still no 'playable' build to publish this week but still a good week with a lot of improvements :
- added basic villager homes, we can claim, attack, which rebel under friendly fire and destructible
- a version zero of monster spawn events, allowing to concentrate the action, especially with multiple wizards on the map
- some vfx upgrades
- a huge performance pass, eliminating all slutter and framerate drops on my 'below average' test machine
- A true map selection with a better map format
- the possibility to play more than one session without having to reboot the executable
- a swap of runtime generated content to the game editor, allowing better
customization for the game content (and stull allow to randomize a
runtime later for pvp map for exemple
- Better playing settings with persistance between session (exept team
color and wizard name for now, but they currently not really used)