Posted September 12, 2025 by btopp
#gamedev #indiedev ##2D ##Unity #SharkBlasterGames #TinyBowGuy ##archery #BowAndArrow ##casual ##Adventure ##RPG ##skill #easytolearnhardtomaster
After a week of testing, I've made a small update that tackles some of your feedback and also my own experiences with the game.
As I want to do more work on the game including new levels and balancing and want to focus on the classic "Bow and Arrow" mode, I decided to only adjust some small details to increase player comfort. Bigger updates will follow in the future.
We're going to build a classic mode which mirrors the behavior of the good old Bow & Arrow by John Di Troia (1992). This mode comes with different target types and a highscore point system.
I also want to focus on optimizing the normal game mode with more levels and variations. Maybe we can see the light at the entrance of the forest, but it looks protected by... something.
Keep an eye on future updates and check out the current version!