Posted September 11, 2025 by gladiatordev
Inventory & Gear
Added ability to sell multiple gear items at once.
New Invent scene created accessible from top bar
Systems & Balance
Scout upkeep introduced: Was 15 gold per day but now a minor 5 gold cost which scales as attributes increase, preventing unchecked scout upgrades from always outperforming gear investment.
Dodge Rebalancing (Phase 1):
Base dodge chance capped at 25% (previously 60%).
Agility scaling reduced to 0.2% (from 0.3%).
New diminishing returns formula:
dodge_chance * (1 - min(0.4, (agility - 25) * 0.02))
Speed contribution to dodge reduced to 0.05% (from 0.1%).
Speed bonus to dodge capped at 5% (from 10%).
Medic System Enhancement (Phase 2):
Healing per upgrade increased to 1.5 HP (from 1 HP).
Healing bonus increased to 3% per 5 levels (from 2%).
New percentage-based healing: 5% of max HP at level 25+.
Quality of Life
Training settings can now be saved and reused.
Training Intensity slider button updated with a distinct color for clarity.
Explanations & Tutorials
Added clearer in-game explanations about the Hall of Fame and the Eternal Blessing.