Posted October 04, 2019 by CryoGX
#tweaks #resonance #combo #attacks
Hey guys! This is a kind of minor update, but it includes some fundamental tweaks to the Resonance (REZ) system! Since Resonance is kind of a complicated mechanic, I'll try to explain more in the notes below.
But for a general overview: Resonance increases as you land more hits. The number you see on the top right side of the screen beside "REZ" is the amount your next charge attack will be boosted by. Killing enemies or performing counters maintains this bonus, taking damage, not killing or just not landing an attack fast enough, removes it entirely. It's designed to allow you to snowball as long as you don't get hit.
-Chaining the same attack gives gradually less REZ until it gives none at all
-When an attack stops giving REZ, it deals a fourth of its normal damage until stopping, or using another move
-When this happens, the player turns blue.
-Killing an enemy with a hit of a charge attack AFTER its first hit now maintains your Resonance
-Maximum Resonance now turns the player bright green.
-Maximum Resonance now doubles the rate at which you can use charge attacks
-Loudmouth (Boss) falls during its downward smash attack much faster.
-Loudmouth's fist now cannot be avoided by staying on the ground, during the second phase.
-Loudmouth now fully performs all of its attacks at around triple speed during the final phase.
-Loudmouth now damages itself on the final phase of the battle, if you live long enough, the fight will end on its own.
Various other bug fixes.
Let me know what you guys think of these changes! Hope you enjoy this new version!