Posted October 04, 2019 by Brian Lancaster
I tried improving the AI a bit for the jungle with lots of cones, and I ended up screwing up the AI for the original Oaxaca story. It should all be fixed now, along with some other updates. Expect Brigand: Panama October 17th (I already told Steam, no bullshit).
Complete list of fixes:
SOURCE CODE:
-Fixed major bug with AI climbing prefab objects.
-Fixed problem with "if_outside" boolean script command.
-Dead sentient objects now have concealed effect turned off immediately.
-Added message when reloading about not having the required ammo.
-Clarified some GUI world editor messages.
SCRIPTS:
-Fixed problem with loa vanishing in sunlight or when possession ends.
STORY FILE: (requires starting a new game)
-Fixed polygon collision for loose dirt and tire objects.