Posted October 04, 2019 by ysong
I initially had an idea to make a totally random game that will raise a question of, "What is the goal of this game?" Therefore, when I was assigned to create a shmup, I decided to make a character based on a banana I was eating at that time. As soon as I had this character sketch in my mind, I was brainstorming the stories, mechanics, level designs and opponents that will fit my random game.
Even though this game is for the pc screen, I kept the screen size to be 19 x 6 because I wanted to create a game for a mobile phone. Due to the small screen size, I super-deformed my main character and added the stem of the banana to add a defining characteristic
It is also applied to my enemy designs, which I made it round and large head to emphasize the character.
In each level, I used 2 to 3 enemies to balance out the level. Rabbit Pudding is the easiest sugar enemy to defeat since it does not shoot bullets so I place it on level one and level two. I realized that having the chocolate lion and gummy bear spawning at the same time make the game tough. So I placed them on level 3 to give a gradual curve of hardness.
Players know the direction of the enemies' movement due to the scrolling backgrounds.
First Playtest:
I realized I had a lack of visual references and incoherent mechanics to make the game 'fun.'
Second Playtest:
From first to second playtest I had a lot of comments on visuals, which enhances the gameplay. From this playtest, I realize I have to adjust the level curves.