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Alpha Build

MIRA'S TALE
A downloadable game

PLAYER EXPERIENCE GOALS

Art
Is the environment draw the player in and spark curiosity to explore? Do you feel encouraged to be curious and explore every nook and cranny?

The world is meant to be open and free to navigate with narration helping player navigate the game instead of paths.

Design 

Does the flow of the island help navigation and item discovery?  With the freedom do you feel there is a direct path to follow?

Through the first quest the player should walk across the whole island in order to interact and see it all before the true start to the game.

Game play

Does the player feel motivated to complete the task? What emotion do you feel so far in the dialogue and what gets you to complete the task?

With dialogue, an incentive should be provoked to get the player to problem solve.

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