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Frame by Frame

TomlinAnimRoom
A browser game made in HTML5

Frame to Frame Character Animations


Why Frame to Frame?

I am typically a pose-to-pose animator, especially when animating characters. However, hair and clothes typically don't have structured movement-wind is unpredictable and moves lighter objects easier than heavier ones. 

Specificity to my Characters

My first character, Marigold, has long and fluffy hair, so I added lots of unscripted movement with the individual locks. My other character, Ambros, has shorter hair, but always wears a tuxedo, so I focused on the movement of his clothes and tie. I added small movement to his "mullet "for realism.

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