Posted September 09, 2025 by Nekojin Interactive LLC
#Alpha 12
Your adventures now have a proper soundtrack! Every spell cast rings with element-specific audio, level-ups get the fanfare they deserve, and even clicking buttons feels satisfying. Plus, you can finally pause the game without losing progress when life interrupts your dungeon crawling.
Forget grinding for skill points - now you can learn abilities by consuming skillbooks from merchants. It's knowledge you can literally eat, and your hotbar will thank you for the variety.
Charisma finally matters! Higher charisma means better merchant deals, and NPCs now shop based on their actual personalities instead of random impulses. Steve the Merchant got a name change to Bert (he's much friendlier now).
I completely rebuilt the inventory system from scratch. No more item duplication exploits, no more weird stacking bugs, and a shiny new "Sell Items" toggle for quick merchant interactions.
For those who care about the under-the-hood improvements: we've overhauled three core systems (items, commerce, inventory), added proper save game management, enhanced UI architecture, and fixed approximately 847 bugs you didn't know existed.