Devlogs
Playtest response
Posted October 03, 2019 by Xen98
Playtest 1:
- Add health(done)
- Add score(done)
- Add sprites(done)
- Indicator you were hit (done)
- Slower fire rate(done)
Playtest 2:
- Fix collision(done)
- Add better background(couldn’t get it to look right so scraped)
Playtest 3:
- Add indicator for when you get hit(done)
- Indicator for when enemy is hit
- Quicker fire rate(done)
- Add background(couldn’t get it to look right so scraped)
- Change health score into a gauge or bar(decided not to do)
Playtest John:
- Add indicator for when you get hit(done)
- Indicator for when enemy is hit
- Click anything to shoot, restart, and continue
- Or x to shoot
Playtest 4:
- Remove boundaries(decided not to)
- Normalize diagonal(still don’t know what this means)
- Give some enemies the ability to aim(couldn’t do)
Playtest 5(playtester 1):
- Liked the visuals
- Have enemies aim(couldn’t do)
- Collectible resources i.e. health pack, missile shots(couldn’t do)
- Change colliders on the player to match the image (optional)
- Add sounds(couldn’t do)