Posted September 08, 2025 by AINERO
#2d #asset-pack #sample-pack #sprites #monsters #rpg-maker #rpg-maker-unite #rpg-maker-mz #rpg-maker-mv
TL;DR: Grab the Sample Pack with 8 enemies from my growing collections. It’s a rotating mystery selection—download to see what you get. Works with RPG Maker UNITE / MZ / MV and any 2D engine that supports transparent PNGs.
➡ Download: https://ainero.itch.io/rpg-enemy-assets-sample
➡ Full pack (113 assets): https://ainero.itch.io/rpg-enemy-assets-01
If you’re building an RPG and need enemy sprites that drop in quickly, this Sample Pack is for you. It includes 8 enemies / monsters pulled from my larger catalog. To keep it fun (and to show the range of the art style) the lineup is a rotating mystery: I periodically swap in different creatures. Your downloaded copy stays the same; re-download later to see what’s new.
Why a rotating sample?
You get a feel for the overall style and quality without digging through a huge archive.
I can keep the sample fresh and highlight different creature types over time.
It’s a fair way to try before you buy the full volume.
Note: Preview images on this page may show the entire Vol.1 catalog (113) as examples. The Sample Pack itself contains 8 images at a time.
RPG Maker UNITE / MZ / MV: fully supported
Other engines: Unity 2D / Godot / GameMaker, etc. (standard transparent PNGs)
With shadow ready: sizes AL / AM / AS (square / vertical / horizontal variants)
No-shadow master (AB, 1024px): not included in this sample (available in the paid volumes)
CSV included: a full catalog of enemy names (ID / EnglishName / JapaneseName) for reference across volumes
These are hand-curated from my “RPG Enemy Character Assets” line. The style aims for vivid color, clean silhouettes, and readable shapes at battle HUD distances.
RPG Maker MZ / MV (copy–paste friendly)
Import AM/AS images (shadows included) into img/enemies/ or img/sv_enemies/.
Assign them to Enemy entries in the database and set up Troops.
Run a Battle Test and tweak positions if needed.
RPG Maker UNITE
Register AL.
Place the enemy; UNITE will auto-provide Small / Large / Boss variants in-game.
Adjust placement/scale in the Inspector if desired.
Folders: AL / AM / AS (with shadow)
Files:
enemies_name.csv — full catalog for reference (the sample still includes 8 images only)
readme.txt, license.txt
(optional) enemies_preview_sample.jpg — a contact sheet of the 8 included (visible inside the download)
Exact pixel sizes (per variant)
AL: 500×500 / 290×500 / 500×290
AM: 250×250 / 144×250 / 250×144
AS: 144×144 / 84×144 / 144×84
Tip: In paid volumes, keep AB (1024) as your high-res edit/scale master. For the Sample Pack, use AL/AM/AS directly.
Commercial and non-commercial use: OK
Editing for your project: OK
Redistribution / reselling: Not allowed (original or modified)
Attribution: Required for the Sample Pack (optional for paid volumes)
Credit example
Enemy assets by AINERO — “RPG Enemy Character Assets” (https://ainero.itch.io)
I appreciate shout-outs in devlogs and video descriptions as well. If you stream or record with these enemies, feel free to tag me!
The full Vol.1 contains 113 enemies with a consistent art direction, pixel-aware edges, and balanced contrast for battle readability. It also includes the AB no-shadow masters (1024px) for high-quality scaling and custom edits.
➡ Get the full Vol.1 (113 assets): https://ainero.itch.io/rpg-enemy-assets-01
If you enjoy the sample, a rating or brief comment helps a lot—thank you!
What’s inside the Sample Pack?
A rotating selection of 8 enemies. We don’t disclose the exact lineup to keep the mystery feel.
How often do you rotate?
Periodically. Contents may change over time. Re-download to grab the latest selection.
Do these include shadows?
Yes—AL/AM/AS include shadows. The AB no-shadow master is not included in the sample.
Will this work outside RPG Maker?
Yes—transparent PNGs work in Unity 2D, Godot, GameMaker, etc.
Made by AINERO — follow for updates and future volumes.
Download the Sample Pack: https://ainero.itch.io/rpg-enemy-assets-sample