Devlogs
Detail and Design Update
Posted September 07, 2025 by ddbalabag
#Dark Fantasy #Difficult #Godot #Pixel Art #Singleplayer #Story Rich #Top down shooter
Death Candle v0.9.27.1 Update — 09/0725
New Features:
- Added Target Pointer to locate remaining enemies.
Changes
- Increased time to start the next wave from 1 second to 5 seconds
- Melted Runner movement speed reduced from 70 to 55
- Melted Runner now starts spawning at wave 8 instead of wave 4
- Melted Walker and Runner health increase per wave reduced from 50 to 35
- Spitter health increase per wave reduced from 25 to 20
- Spitter now starts spawning at wave 12 instead of wave 7
- Spitters no longer attack barricades instead jumping through them
- The game window can now be resized by dragging the edges in Windowed Mode
- Removed the Resolution option from settings
Improvements:
- Improved Main Menu UI
- Improved Melted Sprite and Animations
- Improved Spitter Sprite and Animations
- Improved Dripthorn Motion for smoother movement
- Improved Tutorial Map Design
- Improved Powerup Motion for smoother movement
Bugs Fixes:
- Fixed reloading continuing when buying a gun mid-reload
- Fixed an issue where the tutorial map could get stuck on a black screen
- Fixed a visual glitch where the Spitter played its shooting animation after death
- Fixed a bug where burst guns projectiles stayed at the last shot position instead of following the gun
- Fixed a bug where the pause menu became unresponsive when opened during doing keypad or reading notes.