Devlogs
0.4.1 Patch Notes
Posted September 06, 2025 by Kyle
Long time no see. It's been many months, but surprisingly...I'm still consistently working on this project! I've been chipping away very slowly on the weekends, so I haven't had much to post about until now.
The last time I made a devlog, it was for 0.3.1, so I'll post a long set of patch notes roughly sorted by the builds I showed some folks privately.
It's been roughly one whole calendar year since I started working on this game. To be honest, it's been taking me much longer than I hoped it would! The scope got slightly out of control. Though I'm only able to put a few hours into it per month, so I guess the speed of progress is understandable. That said...we're definitely past the halfway point now! At least, in terms of content. In terms of what calendar date it'll be done? I have no idea. Finishing in 2025 would be nice, but probably not realistic.
ROADMAP PRIORITIES
- Add my own music and sound effects. Currently, everything is still using placeholder sound.
- Add more moments where the party members talk to each other.
- The most consistent piece of feedback I get is "I wish I could see how much MP I have while selecting a Skill." I'm going to find a way to fix this. It might involve re-arranging the battle screen layout.
- Need to figure out what I'm doing about restoring HP between battles. For now, having three bottles to drink from probably makes the game too easy.
Version 0.4.1
- Fixed 2 errors in the text: In one case, I called a character the wrong name. In another case...I used the word "unflappable" as a descriptor for someone. "Unflappable"...what was I thinking?
Version 0.4.0
- Floors 9, 10, and 11 have been added.
- Normal floors now only require you to win 2 battles to proceed, instead of all 3.
- Frosty now has a skill called Triple Barrier, which applies 3 layers of barriers.
- Flame's chance to evade has been reduced.
- "Subclasses" have been renamed to "Classes." For example: Warrior and Thief are now Classes.
- Added sound effects when a Guide brings you to a new floor.
- New Equipment Slot: "Gems". Equipping Gems give you Bonus Action Skills.
- Added a rat to Floor 4
- The Vampire, Wizard, and Jester have been named Mirk, Nicholas, and Enzo respectively
- Added an intro cutscene. These are just still images and text, but I'll be calling them "cutscenes" from now on.
- Added a cutscene that triggers when you climb the stairs before each boss floor (before F3, F6, F9, etc.)
- Nerfed Poison Apple's "Regenerate" skill and slightly lowered its max HP.
- Witch, Warlock, and Ogre Warlock now have battle sprites
- Various small text revisions, such as changing the battle victory message.
Version 0.3.5
- Revive has been renamed to "Quick Revive", and now only heals 10 HP after reviving.
- Lightwave deals 1 less damage to enemies
- Chance to successfully Steal has been raised from 70% to 80%
- Poison Apple is now an Earth type and is resistant to Poison.
- Fixed a few Skills so that they aren't selectable outside of battle.
- Removed the white screen flash and zoom-in effect when starting a battle. Big thanks to Neel from MythAtelier for helping with this, in addition to tech support about all sorts of RPG Maker issues.
Version 0.3.4
- After Floor 1, the game no longer reminds you to equip trinkets in your Equip menu. Instead, it tells you what trinket you found.
- I've colored some words for emphasis in dialogue.
- Added slight shading to Vampire's overworld sprite.
- I've removed some unnecessary settings from the Options menu to make it more streamlined.
- Skills now have small icons in the menu, indicating if they deal damage, restore HP, restore MP, etc
Version 0.3.3
- In item, renamed "Weapon" category to "Subclass" (this was changed again in 0.4.0 to be "Class")
- Simplified item menu to only 3 categories: Trinket, Subclass, Key Item
- Slightly nerfed the amount of self-healing from Rage.
- Fixed a few typos.
Thank you so much for playing. If you do play it...let me know anything you thought about it!