Devlogs
v03 patch notes: 5-digit scores, slime cancels and more!
Thanks to everyone reporting the bugs and undesired behaviours in v02. You’ve been a great help in improving the game!
Here's the full list of updates / improvements:
v03
- 5-digit scores are in! You can now set a score that is higher than 32768 (the max for a 16-bit integer).
- You can now cancel / turn slimes back into jellies by pressing SELECT while you’re creating a slime
- The fullness meter now stays locked when the board is still updating (some players experienced this as a penalty)
- The speed of the fullness meter has been tuned up slightly in early levels to adjust for the previous change
- Fixed the glitches that occurred after playing longer than 9 minutes, 59 seconds
- Made the cursor more performant after clearing a slime
- Polished the cursor animation
- You can now Press A already (“lock” your next jelly) before the board has fully updated. This should speed up the gameplay a bit when things get more hectic. Once the board has fully updated, the cursor starts animating, indicating the board is ready for you to create a slime.
- Bonus items won’t appear on the board any more if you turn them off in the menu.
- Intro messages (Chomp!/Feast!/Munch!) now disappear a bit quicker
- Issues with the Level up message not being in sync are now fixed
- Increased the text speed in the Tutorial dialogue
- Adjusted the drop colors in step 3 of the Tutorial to prevent a “No moves” scenario
v02
- The Hi-score option in the submenus now actually leads to the leaderboards.
- Fixed a line wrapping issue in the Tutorial