Devlogs
Version 0.21 - Silky Smooth Shops
In this update we're singing a song about status ailments, consumables, and shopkeeper mechanics.
A full breakdown of what's new can be found on our patreon. Please consider supporting us!
Here's the changelog for v0.21, there's a lot! Some items and features may only be available in development builds.
-Version 0.21-
Features:
- Added Ailment mechanics.
- Player attributes can now be temporarily altered.
- Ailments may last for in-game days or real-world minutes.
- Ailments are listed in the Status screen.
- Added shopkeeper mechanics.
- Items on shopkeeper shelves can now be interacted with and purchased.
- Shopkeeper items can have an inventory count which reduces when bought.
- Shopkeeper inventory replenishes based on in-game days.
- Added consumable mechanics.
- Added health potions.
- Added mana potions.
- Added regen potions.
- Added Revival item.
- Added stat boost items: Focus, Luck, Magic, Power, Vitality.
- Added ailment cure items: Andidote, Antivenom, Antitoxin.
- Added spell scroll items.
- Added ragdoll death state for player character.
- Added armor: Hunter's Band
- Added weapon: Iron Sword
- Added accessory: Hunter's Ring
- Added accessory: Jeweled Ring
- Added monster: Snake
- Added ailment: Venom
- Added spell mechanic: Multi-charge
- Added spell: Crystal Spike
- Added contents to various chests.
- Added Revival buff with SFX/VFX.
- Added (Debug) indicator to title screen and pause menu version number.
- Added warp point to Debug Map via portal in Starter Town.
- Added various map files and their associated transition warps.
Changes:
- Added color indicator to save screen UI highlighting saves from different game version.
- Fixed a bug where dialogue choice font could be wrong.
- Fixed a bug where hide cursor setting would be inverted.
- Fixed a bug with Player gameplay state changes.
- Fixed a bug with rotating text materials.
- Fixed a bug with cave fog interpolation.
- Fixed a bug with collision of invisible mesh in Starter Town.
- Fixed a bug where players could fall into Starter Town stables and get stuck.
- Fixed a bug where stacked inventory items weren't being looted properly.
- Fixed a bug where Items submenu index wasn't being remembered.
- Fixed a bug where Skills submenu index wasn't being remembered.
- Fixed a bug where inventory components weren't being destroyed properly.
- Fixed a bug where legs would sink into ground on certain meshes.
- Fixed a bug where NPCs could spawn in ground and fall to their death.
- Fixed a bug where save screen displayed LevelName rather than LevelDisplayName.
- Renamed Foxtail Fields to Tiller's Creek.
- Refactored Ambush mechanics into an AI state rather than a scripted event.
- Updated LuckyRing to grant Luck+3.
- Updated Surprised AI state to rotate towards attacker's location when recovering from sliding event.
- Updated NPC health widget to not reveal ambush NPCs.
- Updated chests to now block grass.
- Updated various animation controllers.
- Updated various assets and materials.
- Updated various UI SFX.
- Updated level features of Tiller's Creek.
- Updated GameplayHUD loot alerts to now display stacked items.
- Removed Debug Map button from title screen.