Devlogs
v0.2.0
Roach ReaperA downloadable game for Windows, macOS, and Linux
Posted September 04, 2025 by emrane
#changelog
Version 0.2.0
Added
- three new cockroach types
- reticle
- visual damage indicators
- red vignette for player damage
- red tinting for cockroach damage
- final score (shown during game over screen)
- sound effects
- taping progress
- taping finished
- next level unlocked (siren)
- next level entered (closing door)
- cockroach damage
Changed
- level progression
- levels now auto-generate with increasing difficulty endlessly
- spawners generate with random enemies
- spawner count and spawned enemy count scales with difficulty/cleared chambers
- UI overhaul
- spawners
- now become inactive in player vicinity
- poison gas
- now deals AOE damage to colliding enemies
- damaged enemies no longer cause gas clouds to despawn
- reduced lifetime
- tutorial level
- text now specifies to enter through door after clearing level
- taping the spawner shut unlocks the door to the first level
- sound effects
- cockroach death
- player damage
Removed
- sprinting key (walking speed now matches sprinting speed)
- player health indicator (replaced with the vignette damage indiactor mentioned above)
Incomplete
- glowing cockroaches (godot only allows a limited number of lights for performance reasons and using baked lightmaps would require me to redo the cockroach model as a mesh (it's currently made up of Sprite3Ds))
Bugfixes
- game would not initialize with muted sounds if setting was changed in prior session
- spawners would load outside the room