Posted September 04, 2025 by USCALS Team
Remade MAGEM’s sprites.
Completely rewrote INVICTUS’s code.
Reworked a lot of general code (enemies, particles, effects, etc.).
Slightly updated some dialogue.
Reduced the maximum number of oil particles that can exist at once.
Reduced DASHER’s HP from 80 → 60.
Reduced SAFEBOX’s HP from 96 → 80.
Reduced B16’s HP from 300 → 200.
Reduced MAGEM’s HP from 400 → 300.
Expanded the katana’s hitbox.
Reduced enemy bullet hitboxes.
Added a short cooldown to DASHER’s dash attack.
Added a CRT shader to the Boot Up Sequence, main menu, and tutorial.
Added a zoom-out effect during the platforming section in 0-3.
Added health bars to MAGEM’s hands.
Added city lights and drones flying over the city.
Added lots of new decorations across levels (snowmen, snow piles, dancing robots in 0-6, etc.).
Added a new one-time cutscene in 0-7.
Added tutorials for shooting and alternate shooting.
Added a yellow glow when Tantalus offers the player a flash drive.
Ground slamming onto a slope now makes the player slide immediately.
The player now accelerates when sliding down slopes.
Added many new effects and particles (dust when running/sliding, shockwave on dashes, etc.).
Added oil splatters when robots are destroyed.
Added gamepad support.
Updated background billboards in 0-1 and 0-2.
Fixed a bug where the player could get stuck on walls at high speeds.
Fixed a crash caused by moving during a cutscene.
Fixed a bug where dash-jumping on a slope would trap the player.
Fixed a bug where sliding uphill would get the player stuck.