Posted September 03, 2025 by Sofaspartan
#BitJump #prototype #platformer #8bit
Hey everyone! Big progress on the project this week — I’ve expanded the test room so I can start showing off multiple enemy types at once. Here’s what’s new:
🧨 Bomb Dropper Enemy
Floats in the air, bobbing up and down.
If the player is below it and in view, it will drop bombs.
If the player is above or out of range, it stays idle.
💣 Bomb Walker
A walking bomb that looks harmless at first.
If hit with a boomerang, stomp, or another bomb, it transforms into a live bomb and starts its fuse countdown.
🪨 Spike Head Walker
A tougher variation of the base walker.
Can’t be stomped — the spike damages the player if they try.
🚁 Copter Enemy Update
Both the regular and big copters will now only pursue the player once they’re on screen.
This prevents unfair offscreen tracking and makes encounters feel more natural.
That’s it for this round of updates! I’m really happy with how the enemy roster is expanding — each one adds new strategy and variety to gameplay.
I will be out of town for a week on vacation, so don't get worried if I suddenly seem to drop off the face of the earth for a while!